Gallery
Small living systems made with code. Each series tests one behavior: growth, pursuit, pressure, phase, perception, or voice.
Browse the index-
Petri dish
A deformable cell culture that grows, collides, and divides in real time. Pull at the membrane, disturb the colony, or watch it evolve.
-
Series 02–04 Grid studies
3 square-field systems, shaped by pursuit, pressure, and phase.
-
Ghosts
Two luminous vortex forms orbit, pursue, and flee through a moving veil of square light.
Enter the series -
Fault Lines
Ice-blue and ember pressure fronts collide, fracture, and heal across a field of square light.
Enter the series -
Phase Change
A kinetic shutter field folds, spins, and breaks formation as spiral currents collide with traveling impact rings.
Enter the series
-
-
Observer
An unseen energy body becomes legible only through a swarm of orbiting apertures. Rotate the field and assemble it from moving fragments.
-
Living Glass Aquarium
A seeded underwater habitat where fish, plants, particles, fluid currents, and refracted light share one living simulation.
-
Voice Orb
A radial voice state where speech becomes circulation, internal light, and directional pressure traveling through a deformable field.
- Three.js / GLSLPine Canopyprocedural conifer forest · look upwardframes— fps ecosystem—move pointer to steer the sun · drag to look
scroll to zoom · H hides the interfacegrowing the pine canopyPine Canopy
A procedural pine forest viewed from below, where wind, drifting needles, moving light, and an orbiting gaze keep the canopy alive.